Undertale lands because every monster is a person. Combat is a menu, fight, act, item, mercy, and choosing mercy actually means something. Every named character has a theme song. Every dialog line has a typing-blip per voice.
The game watches what you do across the whole run and rewires itself accordingly. Pixel art, indie ambition, and a soundtrack iconic enough to chart on Billboard combine into a story that hits harder than its scope predicted. It is the cleanest example of how mechanics encode ethics.
Games Like Undertale: 4 to Play Right Now
1. Deltarune
Deltarune · Image: tobyfox
Available on PC, Switch and PlayStation · 2025
Toby Fox’s follow-up, releasing in chapters. Same vibe, broader scope, more party-based combat. If you played Undertale and want more, this is the answer.
2. Omori
Omori · Image: OMOCAT, LLC
Available on PC, Switch, PlayStation and Xbox · 2020
Pixel-art RPG with surreal-cute aesthetic and devastating emotional payload. Combat is menu-driven with an emotion system. Spiritual sibling.
3. In Stars and Time
In Stars and Time · Image: insertdisc5
Available on PC, Switch and PlayStation · 2023
Time-loop RPG with character-driven dialog and rock-paper-scissors combat. Heartfelt, well-written, criminally underplayed. The hidden gem on this list.
4. LISA: The Painful
LISA: The Painful · Image: Dingaling Productions
Available on PC · 2014
A grim-funny RPG with combo-based combat and choices that genuinely hurt. Heavier than Undertale by a mile, but in the same lineage of mechanics-as-storytelling.
Can You Build Something Like Undertale with AI?
Yes. Here is how, with Chatforce. The Top-Down Overworld engine handles the walking-around-towns part, and the Visual Novel / Management Sim engine handles the menu-driven combat and dialog.
The Coder fuses them into Undertale’s exact pattern: walk around, bump into an enemy, drop into a menu-driven combat with a real mercy option. You will not write Toby Fox’s script in a session, but a playable build with three towns, eight NPCs, a fight-or-spare encounter, and three endings is the right size for a Chatforce build.
What You’ll Need to Build It
Sprite Style
Pixel art with personality. Each NPC needs an instantly readable silhouette. The Artist keeps every dialog portrait and overworld sprite on-model across the whole game, so each NPC stays recognizable.
Music Style
One leitmotif per named character. The Sound Engineer composes a unique theme for every NPC, plus a calm overworld theme and a tense combat variant.
Mechanics
Tile-based overworld walking plus a menu-driven combat with fight/act/item/mercy. Choices write to save state and gate endings. The Coder agent ties the engines together.
Level Design
A small overworld with three towns, a few interiors, and a path between. The Artist generates tile sets; the Coder lays the rooms with NPC trigger points for dialog.
Characters
Your hero plus eight or so named NPCs, each with a portrait, a sprite, a theme, and dialog. Per-character consistency keeps every NPC instantly recognizable.
UX Patterns
Dialog boxes with portraits, a typing-blip per character voice, a four-option combat menu, an HP bar that reads as a heart. The Coder agent has built it before.
How Chatforce Would Build It
The Studio Director writes the cast
The Studio Director scopes a small overworld with three towns, eight named NPCs, two combat encounters (one with a fight-or-spare branch), and three endings. She picks the Top-Down Overworld engine for the world and the Visual Novel / Management Sim engine for dialog and combat menus.
The Artist draws the friends
The Artist drafts the concept screenshot, your hero meeting their first NPC in a doorway, pixel art with charm and personality. Every NPC stays on-model for the rest of the game, so the cast feels like one consistent world.
The Coder wires the dialogue
The Coder assembles the Top-Down Overworld scene with tile-based movement and the Visual Novel / Management Sim flow for combat encounters with a four-option menu (fight, act, item, mercy). Player choices write to save state and gate endings.
The Sound Engineer scores the cast
The Sound Engineer composes unique character themes so every named NPC gets their own motif, plus original sound effects for the iconic text-blip per character voice and the chimes for menu choices. Theme music does the heavy lifting.
Three Prompts to Try
Library spirits
“A dialogue-driven story RPG where I am a librarian and the ‘monsters’ are book ghosts. Combat is a menu: read, listen, gift-bookmark, mercy. Pixel art with a soft pastel palette, lo-fi piano themes per ghost.”
Diner regulars
“A story RPG set in a 24-hour diner. The encounters are regulars I serve through one long shift. Mercy is ‘listen, refill, comp the pie.’ Hand-drawn ink art, jazz-piano themes per customer.”
Forest spirits
“A story RPG where I am a kid lost in a forest of spirits. Each encounter is a spirit with their own theme and grievance; mercy is ‘apologize, gift, sing along.’ Watercolor pixel art, choir-led themes.”
Tools for Making a Game Like Undertale, Compared
Chatforce is 2D-only and browser-only, which is exactly right for a story-driven RPG you share as a link.
Approach
Chatforce
Ren’Py
Single-tool stack
Claude / ChatGPT + engine
Multi-agent team
Yes: 4 specialists
No: author-only
No: per-tool
One model
No scripting language required
Yes
No: Ren’Py script
Mixed
No
Branching dialogue + multiple endings
Yes
Yes
Manual
Manual
Original character sprites included
Yes: expression variants
BYO
Per-tool
BYO
Original music + SFX included
Yes: original score + SFX
BYO
Per-tool
BYO
Browser-playable output
Yes: one URL
Desktop + web export
Manual
Manual
Iteration speed
Seconds: chat
Slow: script editing
Slow: tool-switching
Medium
Granular script-level control
Via chat
Full control
Varies
Full control
Starting price
Free + bonus credits, $20/mo
Free
Varies
From $20/mo
The verdict: for an Undertale-style story RPG with branching dialogue and characters you can play in the browser, with original sprites and an original score already included, Chatforce is the fastest path from idea to playable. If you want script-level control over every line and scene, Ren’Py gives you more room.
Frequently Asked Questions
Can Chatforce build an Undertale-style story RPG?
Yes. Chatforce combines the Top-Down Overworld engine (for walking around towns) with the Visual Novel / Management Sim engine (for dialog, menus, and the fight-or-spare combat flow). You will not match Toby Fox’s years of writing in a session, but a playable overworld with three towns, named NPCs, and a fight-or-spare encounter is the right size for a Chatforce build.
What’s the closest engine in Chatforce to Undertale?
Top-Down Overworld for the exploration plus Visual Novel / Management Sim for the dialog-heavy combat menus. The Coder agent fuses the two into Undertale’s exact pattern: walk around, bump into an enemy, enter a menu-driven combat with mercy as a real option.
How long would it take?
A first playable build with one overworld town, three NPCs, two combats, and a fight-or-spare branch takes a single Chatforce session. Adding more towns, named NPCs, and multiple endings is the iterative second pass.
What art style options work for this?
Pixel art is Undertale’s signature, and the Artist handles it natively. Hand-drawn ink, manga style, cute chibi-2D, or modern flat all also work. Character consistency matters more than style, and the Artist keeps your whole cast on-model.
Can I share the finished game?
Yes. Every Chatforce game lives at a shareable URL. Send a link, and players play in their browser.
Will players need to install anything?
No. Your game runs in any browser. Browser-playable, link-shareable, no installer for you or your players.
Try Building an Undertale-Like Game on Chatforce
Describe a story RPG in one sentence. Watch the Artist draw your cast, then the team wire their themes and dialog.