Games Like Undertale

Undertale menu-driven combat with fight, act, item and mercy options
Undertale · Image: tobyfox

Why People Love Undertale

Undertale lands because every monster is a person. Combat is a menu, fight, act, item, mercy, and choosing mercy actually means something. Every named character has a theme song. Every dialog line has a typing-blip per voice.

The game watches what you do across the whole run and rewires itself accordingly. Pixel art, indie ambition, and a soundtrack iconic enough to chart on Billboard combine into a story that hits harder than its scope predicted. It is the cleanest example of how mechanics encode ethics.

Games Like Undertale: 4 to Play Right Now

  1. 1. Deltarune

    Deltarune overworld gameplay screenshot
    Deltarune · Image: tobyfox

    Available on PC, Switch and PlayStation · 2025

    Toby Fox’s follow-up, releasing in chapters. Same vibe, broader scope, more party-based combat. If you played Undertale and want more, this is the answer.

  2. 2. Omori

    Omori party menu and named characters gameplay screenshot
    Omori · Image: OMOCAT, LLC

    Available on PC, Switch, PlayStation and Xbox · 2020

    Pixel-art RPG with surreal-cute aesthetic and devastating emotional payload. Combat is menu-driven with an emotion system. Spiritual sibling.

  3. 3. In Stars and Time

    In Stars and Time menu-driven combat gameplay screenshot
    In Stars and Time · Image: insertdisc5

    Available on PC, Switch and PlayStation · 2023

    Time-loop RPG with character-driven dialog and rock-paper-scissors combat. Heartfelt, well-written, criminally underplayed. The hidden gem on this list.

  4. 4. LISA: The Painful

    LISA: The Painful dialog and pixel-art gameplay screenshot
    LISA: The Painful · Image: Dingaling Productions

    Available on PC · 2014

    A grim-funny RPG with combo-based combat and choices that genuinely hurt. Heavier than Undertale by a mile, but in the same lineage of mechanics-as-storytelling.

Can You Build Something Like Undertale with AI?

Yes. Here is how, with Chatforce. The Top-Down Overworld engine handles the walking-around-towns part, and the Visual Novel / Management Sim engine handles the menu-driven combat and dialog.

The Coder fuses them into Undertale’s exact pattern: walk around, bump into an enemy, drop into a menu-driven combat with a real mercy option. You will not write Toby Fox’s script in a session, but a playable build with three towns, eight NPCs, a fight-or-spare encounter, and three endings is the right size for a Chatforce build.

What You’ll Need to Build It

  • Sprite Style

    Pixel art with personality. Each NPC needs an instantly readable silhouette. The Artist keeps every dialog portrait and overworld sprite on-model across the whole game, so each NPC stays recognizable.

  • Music Style

    One leitmotif per named character. The Sound Engineer composes a unique theme for every NPC, plus a calm overworld theme and a tense combat variant.

  • Mechanics

    Tile-based overworld walking plus a menu-driven combat with fight/act/item/mercy. Choices write to save state and gate endings. The Coder agent ties the engines together.

  • Level Design

    A small overworld with three towns, a few interiors, and a path between. The Artist generates tile sets; the Coder lays the rooms with NPC trigger points for dialog.

  • Characters

    Your hero plus eight or so named NPCs, each with a portrait, a sprite, a theme, and dialog. Per-character consistency keeps every NPC instantly recognizable.

  • UX Patterns

    Dialog boxes with portraits, a typing-blip per character voice, a four-option combat menu, an HP bar that reads as a heart. The Coder agent has built it before.

How Chatforce Would Build It

  1. The Studio Director writes the cast

    The Studio Director scopes a small overworld with three towns, eight named NPCs, two combat encounters (one with a fight-or-spare branch), and three endings. She picks the Top-Down Overworld engine for the world and the Visual Novel / Management Sim engine for dialog and combat menus.

  2. The Artist draws the friends

    The Artist drafts the concept screenshot, your hero meeting their first NPC in a doorway, pixel art with charm and personality. Every NPC stays on-model for the rest of the game, so the cast feels like one consistent world.

  3. The Coder wires the dialogue

    The Coder assembles the Top-Down Overworld scene with tile-based movement and the Visual Novel / Management Sim flow for combat encounters with a four-option menu (fight, act, item, mercy). Player choices write to save state and gate endings.

  4. The Sound Engineer scores the cast

    The Sound Engineer composes unique character themes so every named NPC gets their own motif, plus original sound effects for the iconic text-blip per character voice and the chimes for menu choices. Theme music does the heavy lifting.

Three Prompts to Try

  • Library spirits

    “A dialogue-driven story RPG where I am a librarian and the ‘monsters’ are book ghosts. Combat is a menu: read, listen, gift-bookmark, mercy. Pixel art with a soft pastel palette, lo-fi piano themes per ghost.”

  • Diner regulars

    “A story RPG set in a 24-hour diner. The encounters are regulars I serve through one long shift. Mercy is ‘listen, refill, comp the pie.’ Hand-drawn ink art, jazz-piano themes per customer.”

  • Forest spirits

    “A story RPG where I am a kid lost in a forest of spirits. Each encounter is a spirit with their own theme and grievance; mercy is ‘apologize, gift, sing along.’ Watercolor pixel art, choir-led themes.”

Tools for Making a Game Like Undertale, Compared

ApproachChatforceRen’PySingle-tool stackClaude / ChatGPT + engine
Multi-agent teamYes: 4 specialistsNo: author-onlyNo: per-toolOne model
No scripting language requiredYesNo: Ren’Py scriptMixedNo
Branching dialogue + multiple endingsYesYesManualManual
Original character sprites includedYes: expression variantsBYOPer-toolBYO
Original music + SFX includedYes: original score + SFXBYOPer-toolBYO
Browser-playable outputYes: one URLDesktop + web exportManualManual
Iteration speedSeconds: chatSlow: script editingSlow: tool-switchingMedium
Granular script-level controlVia chatFull controlVariesFull control
Starting priceFree + bonus credits, $20/moFreeVariesFrom $20/mo

Frequently Asked Questions

Can Chatforce build an Undertale-style story RPG?

Yes. Chatforce combines the Top-Down Overworld engine (for walking around towns) with the Visual Novel / Management Sim engine (for dialog, menus, and the fight-or-spare combat flow). You will not match Toby Fox’s years of writing in a session, but a playable overworld with three towns, named NPCs, and a fight-or-spare encounter is the right size for a Chatforce build.

What’s the closest engine in Chatforce to Undertale?

Top-Down Overworld for the exploration plus Visual Novel / Management Sim for the dialog-heavy combat menus. The Coder agent fuses the two into Undertale’s exact pattern: walk around, bump into an enemy, enter a menu-driven combat with mercy as a real option.

How long would it take?

A first playable build with one overworld town, three NPCs, two combats, and a fight-or-spare branch takes a single Chatforce session. Adding more towns, named NPCs, and multiple endings is the iterative second pass.

What art style options work for this?

Pixel art is Undertale’s signature, and the Artist handles it natively. Hand-drawn ink, manga style, cute chibi-2D, or modern flat all also work. Character consistency matters more than style, and the Artist keeps your whole cast on-model.

Can I share the finished game?

Yes. Every Chatforce game lives at a shareable URL. Send a link, and players play in their browser.

Will players need to install anything?

No. Your game runs in any browser. Browser-playable, link-shareable, no installer for you or your players.

Try Building an Undertale-Like Game on Chatforce

Describe a story RPG in one sentence. Watch the Artist draw your cast, then the team wire their themes and dialog.

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